Laser Maze takes problem-solving to a new level. Be the first to solve the problem using a laser and win the game.
A Laser Maze can provide entertainment. Even the boy’s on the Big Bang Theory know this. Remember the episode where they played a variation of the game of chess? They set up green lasers in a grid. If the laser is interrupted, it will sound an alarm. The episode featured the “nerds” spraying disinfectant spray to make the laser visible and then trying to make it safely to the other side, where they were then permitted to make a move on the chessboard.
Laser Maze at the Touch of Your Hand
The folks at Think Fun have created Laser Maze. It’s a much less complex laser maze than the Big Bang featured. This board game explores lights and mirrors through increasingly difficult puzzles.
Think Fun is a company known for its logic games (like the classic Traffic). We were sent Laser Maze to review, and my kiddos put it to the test.
The set comes with 60 card challenges. Each card identifies a target the laser must hit (bouncing off mirrors, passing through beam splitters, and more).
This Laser Maze is Awesome Fun
The laser is harmless. The game, however, is addicting! My kiddos, at first, worked together to learn how it all worked. Once they had the concept, the competition began, and the afternoon was lost to discovering how to manipulate, bend and hit the target with a miniature laser.
Luke Hooper, the creator of Laser Maze, takes problem-solving to a new level. Place the card, set your laser, and then work with the props–two beam-splitters, a cell blocker, a mirror, and five additional mirror/target pieces to solve the problem. The game works on a grid board. Solve the problem, and your laser beam will travel continuously from one point on the board to the other.
As the players turn the cards, the difficulty increases, becoming more of a game of skill, determining where to place each piece.
Credit doesn’t go all to Luke Hooper. ThinkFun takes gameplay seriously. They called upon four-time world puzzle champion Wei-Hwa Huang for his expertise and input on the game’s design.